1.4.5.2
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64
EdgeNode/internal/js/lib_base64.go
Normal file
64
EdgeNode/internal/js/lib_base64.go
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// Copyright 2022 Liuxiangchao iwind.liu@gmail.com. All rights reserved.
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//go:build script
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// +build script
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package js
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import (
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"encoding/base64"
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teaconst "github.com/TeaOSLab/EdgeNode/internal/const"
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)
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func init() {
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if !teaconst.IsMain {
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return
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}
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SharedLibraryManager.Register(&JSBase64Library{})
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}
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type JSBase64Library struct {
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JSBaseLibrary
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}
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func (this *JSBase64Library) JSNamespace() string {
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return "gojs.base64"
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}
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func (this *JSBase64Library) JSPrototype() string {
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return `gojs.base64.encode = function (data) {
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return $this.Encode(data)
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}
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gojs.base64.decode = function (data) {
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return $this.Decode(data)
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}
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`
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}
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func (this *JSBase64Library) Encode(arguments *FunctionArguments) (string, error) {
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s, ok := arguments.StringAt(0)
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if ok {
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return base64.StdEncoding.EncodeToString([]byte(s)), nil
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}
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b, ok := arguments.BytesAt(0)
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if ok {
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return base64.StdEncoding.EncodeToString(b), nil
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}
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return "", nil
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}
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func (this *JSBase64Library) Decode(arguments *FunctionArguments) (string, error) {
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s, ok := arguments.StringAt(0)
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if ok {
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result, err := base64.StdEncoding.DecodeString(s)
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if err != nil {
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return "", err
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}
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return string(result), nil
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}
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return "", nil
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}
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