1.4.5.2
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204
EdgeNode/internal/utils/counters/counter.go
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204
EdgeNode/internal/utils/counters/counter.go
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// Copyright 2023 GoEdge CDN goedge.cdn@gmail.com. All rights reserved. Official site: https://goedge.cn .
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package counters
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import (
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"github.com/TeaOSLab/EdgeNode/internal/utils/fasttime"
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"github.com/TeaOSLab/EdgeNode/internal/utils/goman"
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memutils "github.com/TeaOSLab/EdgeNode/internal/utils/mem"
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syncutils "github.com/TeaOSLab/EdgeNode/internal/utils/sync"
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"github.com/cespare/xxhash/v2"
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"sync"
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"time"
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)
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const maxItemsPerGroup = 50_000
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var SharedCounter = NewCounter[uint32]().WithGC()
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type SupportedUIntType interface {
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uint32 | uint64
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}
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type Counter[T SupportedUIntType] struct {
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countMaps uint64
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locker *syncutils.RWMutex
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itemMaps []map[uint64]Item[T]
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gcTicker *time.Ticker
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gcIndex int
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gcLocker sync.Mutex
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}
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// NewCounter create new counter
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func NewCounter[T SupportedUIntType]() *Counter[T] {
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var count = memutils.SystemMemoryGB() * 8
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if count < 8 {
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count = 8
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}
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var itemMaps = []map[uint64]Item[T]{}
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for i := 0; i < count; i++ {
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itemMaps = append(itemMaps, map[uint64]Item[T]{})
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}
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var counter = &Counter[T]{
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countMaps: uint64(count),
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locker: syncutils.NewRWMutex(count),
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itemMaps: itemMaps,
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}
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return counter
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}
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// WithGC start the counter with gc automatically
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func (this *Counter[T]) WithGC() *Counter[T] {
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if this.gcTicker != nil {
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return this
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}
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this.gcTicker = time.NewTicker(1 * time.Second)
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goman.New(func() {
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for range this.gcTicker.C {
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this.GC()
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}
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})
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return this
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}
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// Increase key
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func (this *Counter[T]) Increase(key uint64, lifeSeconds int) T {
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var index = int(key % this.countMaps)
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this.locker.RLock(index)
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var item = this.itemMaps[index][key] // item MUST NOT be pointer
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this.locker.RUnlock(index)
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if !item.IsOk() {
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// no need to care about duplication
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// always insert new item even when itemMap is full
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item = NewItem[T](lifeSeconds)
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var result = item.Increase()
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this.locker.Lock(index)
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this.itemMaps[index][key] = item
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this.locker.Unlock(index)
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return result
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}
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this.locker.Lock(index)
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var result = item.Increase()
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this.itemMaps[index][key] = item // overwrite
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this.locker.Unlock(index)
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return result
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}
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// IncreaseKey increase string key
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func (this *Counter[T]) IncreaseKey(key string, lifeSeconds int) T {
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return this.Increase(this.hash(key), lifeSeconds)
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}
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// Get value of key
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func (this *Counter[T]) Get(key uint64) T {
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var index = int(key % this.countMaps)
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this.locker.RLock(index)
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defer this.locker.RUnlock(index)
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var item = this.itemMaps[index][key]
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if item.IsOk() {
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return item.Sum()
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}
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return 0
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}
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// GetKey get value of string key
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func (this *Counter[T]) GetKey(key string) T {
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return this.Get(this.hash(key))
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}
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// Reset key
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func (this *Counter[T]) Reset(key uint64) {
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var index = int(key % this.countMaps)
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this.locker.RLock(index)
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var item = this.itemMaps[index][key]
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this.locker.RUnlock(index)
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if item.IsOk() {
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this.locker.Lock(index)
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delete(this.itemMaps[index], key)
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this.locker.Unlock(index)
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}
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}
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// ResetKey string key
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func (this *Counter[T]) ResetKey(key string) {
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this.Reset(this.hash(key))
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}
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// TotalItems get items count
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func (this *Counter[T]) TotalItems() int {
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var total = 0
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for i := 0; i < int(this.countMaps); i++ {
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this.locker.RLock(i)
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total += len(this.itemMaps[i])
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this.locker.RUnlock(i)
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}
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return total
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}
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// GC garbage expired items
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func (this *Counter[T]) GC() {
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this.gcLocker.Lock()
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var gcIndex = this.gcIndex
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this.gcIndex++
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if this.gcIndex >= int(this.countMaps) {
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this.gcIndex = 0
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}
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this.gcLocker.Unlock()
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var currentTime = fasttime.Now().Unix()
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this.locker.RLock(gcIndex)
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var itemMap = this.itemMaps[gcIndex]
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var expiredKeys = []uint64{}
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for key, item := range itemMap {
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if item.IsExpired(currentTime) {
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expiredKeys = append(expiredKeys, key)
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}
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}
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var tooManyItems = len(itemMap) > maxItemsPerGroup // prevent too many items
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this.locker.RUnlock(gcIndex)
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if len(expiredKeys) > 0 {
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this.locker.Lock(gcIndex)
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for _, key := range expiredKeys {
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delete(itemMap, key)
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}
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this.locker.Unlock(gcIndex)
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}
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if tooManyItems {
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this.locker.Lock(gcIndex)
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var count = len(itemMap) - maxItemsPerGroup
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if count > 0 {
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itemMap = this.itemMaps[gcIndex]
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for key := range itemMap {
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delete(itemMap, key)
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count--
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if count < 0 {
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break
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}
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}
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}
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this.locker.Unlock(gcIndex)
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}
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}
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func (this *Counter[T]) CountMaps() int {
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return int(this.countMaps)
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}
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// calculate hash of the key
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func (this *Counter[T]) hash(key string) uint64 {
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return xxhash.Sum64String(key)
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}
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