1.4.5.2
This commit is contained in:
414
EdgeNode/internal/utils/ttlcache/cache.go
Normal file
414
EdgeNode/internal/utils/ttlcache/cache.go
Normal file
@@ -0,0 +1,414 @@
|
||||
package ttlcache
|
||||
|
||||
import (
|
||||
"github.com/TeaOSLab/EdgeNode/internal/utils/fasttime"
|
||||
memutils "github.com/TeaOSLab/EdgeNode/internal/utils/mem"
|
||||
"math"
|
||||
"runtime"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
)
|
||||
|
||||
var SharedInt64Cache = NewBigCache[int64]()
|
||||
|
||||
// GCStats GC 统计信息
|
||||
type GCStats struct {
|
||||
ExpiredCount int // 过期数量
|
||||
TotalCount int // 总数量
|
||||
GCTime int64 // GC 耗时(微秒)
|
||||
ExpireRate float64 // 过期率
|
||||
}
|
||||
|
||||
// Cache TTL缓存
|
||||
// 最大的缓存时间为30 * 86400
|
||||
// Piece数据结构:
|
||||
//
|
||||
// Piece1 | Piece2 | Piece3 | ...
|
||||
// [ Item1, Item2, ... ] | ...
|
||||
type Cache[T any] struct {
|
||||
isDestroyed bool
|
||||
pieces []*Piece[T]
|
||||
countPieces uint64
|
||||
maxItems int
|
||||
|
||||
maxPiecesPerGC int
|
||||
gcPieceIndex int
|
||||
|
||||
// 优化:GC 统计和自适应
|
||||
totalWrites int64
|
||||
totalExpires int64
|
||||
lastGCStats GCStats
|
||||
gcStatsLocker sync.Mutex
|
||||
|
||||
// 优化:自适应 GC 配置
|
||||
gcBaseInterval time.Duration
|
||||
gcMinInterval time.Duration
|
||||
gcMaxInterval time.Duration
|
||||
adaptiveGC bool
|
||||
gcSampleSize int
|
||||
}
|
||||
|
||||
func NewBigCache[T any]() *Cache[T] {
|
||||
var delta = memutils.SystemMemoryGB() / 2
|
||||
if delta <= 0 {
|
||||
delta = 1
|
||||
}
|
||||
return NewCache[T](NewMaxItemsOption(delta * 1_000_000))
|
||||
}
|
||||
|
||||
// calculateOptimalPieces 计算最优分片数量
|
||||
func calculateOptimalPieces(minPieces, maxPieces int) int {
|
||||
// 基础分片数 = CPU核心数 * 2
|
||||
baseShards := runtime.NumCPU() * 2
|
||||
|
||||
// 根据内存调整(内存越大,分片越多)
|
||||
memoryGB := memutils.SystemMemoryGB()
|
||||
if memoryGB >= 64 {
|
||||
baseShards *= 2 // 大内存系统,增加分片
|
||||
} else if memoryGB >= 32 {
|
||||
baseShards = baseShards * 3 / 2 // 中等内存
|
||||
}
|
||||
|
||||
// 限制范围
|
||||
if baseShards < minPieces {
|
||||
baseShards = minPieces
|
||||
} else if baseShards > maxPieces {
|
||||
baseShards = maxPieces
|
||||
}
|
||||
|
||||
// 对齐到 2 的幂次(优化取模运算)
|
||||
countPieces := 1 << uint(math.Ceil(math.Log2(float64(baseShards))))
|
||||
|
||||
// 确保在范围内
|
||||
if countPieces < minPieces {
|
||||
countPieces = minPieces
|
||||
} else if countPieces > maxPieces {
|
||||
// 找到小于等于 maxPieces 的最大 2 的幂次
|
||||
countPieces = 1 << uint(math.Floor(math.Log2(float64(maxPieces))))
|
||||
}
|
||||
|
||||
return countPieces
|
||||
}
|
||||
|
||||
func NewCache[T any](opt ...OptionInterface) *Cache[T] {
|
||||
// 优化:动态计算分片数量
|
||||
var countPieces = 256
|
||||
var maxItems = 1_000_000
|
||||
var minPieces = 64
|
||||
var maxPieces = 1024
|
||||
|
||||
var totalMemory = memutils.SystemMemoryGB()
|
||||
if totalMemory < 2 {
|
||||
// 我们限制内存过小的服务能够使用的数量
|
||||
maxItems = 500_000
|
||||
} else {
|
||||
var delta = totalMemory / 4
|
||||
if delta > 0 {
|
||||
maxItems *= delta
|
||||
}
|
||||
}
|
||||
|
||||
// 优化:从配置读取分片数(如果未配置则自动计算)
|
||||
var piecesFromConfig = 0
|
||||
for _, option := range opt {
|
||||
if option == nil {
|
||||
continue
|
||||
}
|
||||
switch o := option.(type) {
|
||||
case *PiecesOption:
|
||||
if o.Count > 0 {
|
||||
piecesFromConfig = o.Count
|
||||
}
|
||||
case *MaxItemsOption:
|
||||
if o.Count > 0 {
|
||||
maxItems = o.Count
|
||||
}
|
||||
case *MinPiecesOption:
|
||||
if o.Count > 0 {
|
||||
minPieces = o.Count
|
||||
}
|
||||
case *MaxPiecesOption:
|
||||
if o.Count > 0 {
|
||||
maxPieces = o.Count
|
||||
}
|
||||
case *GCConfigOption:
|
||||
// GC 配置在下面处理
|
||||
}
|
||||
}
|
||||
|
||||
// 如果配置中指定了分片数,使用配置值;否则自动计算
|
||||
if piecesFromConfig > 0 {
|
||||
countPieces = piecesFromConfig
|
||||
} else {
|
||||
countPieces = calculateOptimalPieces(minPieces, maxPieces)
|
||||
}
|
||||
|
||||
var maxPiecesPerGC = 4
|
||||
var numCPU = runtime.NumCPU() / 2
|
||||
if numCPU > maxPiecesPerGC {
|
||||
maxPiecesPerGC = numCPU
|
||||
}
|
||||
|
||||
// 优化:默认 GC 配置
|
||||
var gcBaseInterval = 2 * time.Second
|
||||
var gcMinInterval = 1 * time.Second
|
||||
var gcMaxInterval = 10 * time.Second
|
||||
var adaptiveGC = true
|
||||
var gcSampleSize = 100
|
||||
|
||||
// 从配置读取 GC 参数
|
||||
for _, option := range opt {
|
||||
if gcOpt, ok := option.(*GCConfigOption); ok && gcOpt != nil {
|
||||
if gcOpt.BaseInterval > 0 {
|
||||
gcBaseInterval = gcOpt.BaseInterval
|
||||
}
|
||||
if gcOpt.MinInterval > 0 {
|
||||
gcMinInterval = gcOpt.MinInterval
|
||||
}
|
||||
if gcOpt.MaxInterval > 0 {
|
||||
gcMaxInterval = gcOpt.MaxInterval
|
||||
}
|
||||
adaptiveGC = gcOpt.Adaptive
|
||||
if gcOpt.SampleSize > 0 {
|
||||
gcSampleSize = gcOpt.SampleSize
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var cache = &Cache[T]{
|
||||
countPieces: uint64(countPieces),
|
||||
maxItems: maxItems,
|
||||
maxPiecesPerGC: maxPiecesPerGC,
|
||||
gcBaseInterval: gcBaseInterval,
|
||||
gcMinInterval: gcMinInterval,
|
||||
gcMaxInterval: gcMaxInterval,
|
||||
adaptiveGC: adaptiveGC,
|
||||
gcSampleSize: gcSampleSize,
|
||||
}
|
||||
|
||||
for i := 0; i < countPieces; i++ {
|
||||
cache.pieces = append(cache.pieces, NewPiece[T](maxItems/countPieces))
|
||||
}
|
||||
|
||||
// Add to manager
|
||||
SharedManager.Add(cache)
|
||||
|
||||
return cache
|
||||
}
|
||||
|
||||
func (this *Cache[T]) Write(key string, value T, expiresAt int64) (ok bool) {
|
||||
if this.isDestroyed {
|
||||
return
|
||||
}
|
||||
|
||||
var currentTimestamp = fasttime.Now().Unix()
|
||||
if expiresAt <= currentTimestamp {
|
||||
return
|
||||
}
|
||||
|
||||
var maxExpiresAt = currentTimestamp + 30*86400
|
||||
if expiresAt > maxExpiresAt {
|
||||
expiresAt = maxExpiresAt
|
||||
}
|
||||
var uint64Key = HashKeyString(key)
|
||||
var pieceIndex = uint64Key % this.countPieces
|
||||
|
||||
// 优化:统计写入次数
|
||||
atomic.AddInt64(&this.totalWrites, 1)
|
||||
|
||||
return this.pieces[pieceIndex].Add(uint64Key, &Item[T]{
|
||||
Value: value,
|
||||
expiresAt: expiresAt,
|
||||
})
|
||||
}
|
||||
|
||||
func (this *Cache[T]) IncreaseInt64(key string, delta T, expiresAt int64, extend bool) T {
|
||||
if this.isDestroyed {
|
||||
return any(0).(T)
|
||||
}
|
||||
|
||||
var currentTimestamp = fasttime.Now().Unix()
|
||||
if expiresAt <= currentTimestamp {
|
||||
return any(0).(T)
|
||||
}
|
||||
|
||||
var maxExpiresAt = currentTimestamp + 30*86400
|
||||
if expiresAt > maxExpiresAt {
|
||||
expiresAt = maxExpiresAt
|
||||
}
|
||||
var uint64Key = HashKeyString(key)
|
||||
var pieceIndex = uint64Key % this.countPieces
|
||||
return this.pieces[pieceIndex].IncreaseInt64(uint64Key, delta, expiresAt, extend)
|
||||
}
|
||||
|
||||
func (this *Cache[T]) Read(key string) (item *Item[T]) {
|
||||
var uint64Key = HashKeyString(key)
|
||||
return this.pieces[uint64Key%this.countPieces].Read(uint64Key)
|
||||
}
|
||||
|
||||
func (this *Cache[T]) Delete(key string) {
|
||||
var uint64Key = HashKeyString(key)
|
||||
this.pieces[uint64Key%this.countPieces].Delete(uint64Key)
|
||||
}
|
||||
|
||||
func (this *Cache[T]) Count() (count int) {
|
||||
for _, piece := range this.pieces {
|
||||
count += piece.Count()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// calculateGCInterval 计算自适应 GC 间隔
|
||||
func (this *Cache[T]) calculateGCInterval() time.Duration {
|
||||
if !this.adaptiveGC {
|
||||
return this.gcBaseInterval
|
||||
}
|
||||
|
||||
this.gcStatsLocker.Lock()
|
||||
expireRate := this.lastGCStats.ExpireRate
|
||||
this.gcStatsLocker.Unlock()
|
||||
|
||||
// 根据过期率调整
|
||||
if expireRate > 0.1 {
|
||||
// 过期率高,加快 GC
|
||||
return this.gcMinInterval
|
||||
} else if expireRate < 0.01 {
|
||||
// 过期率低,减慢 GC
|
||||
return this.gcMaxInterval
|
||||
}
|
||||
|
||||
return this.gcBaseInterval
|
||||
}
|
||||
|
||||
// selectPiecesForGC 选择需要清理的分片(优化:优先清理过期率高的分片)
|
||||
func (this *Cache[T]) selectPiecesForGC() []int {
|
||||
// 如果未启用自适应,使用原有轮询策略
|
||||
if !this.adaptiveGC {
|
||||
var index = this.gcPieceIndex
|
||||
var selected []int
|
||||
for i := index; i < index+this.maxPiecesPerGC && i < int(this.countPieces); i++ {
|
||||
selected = append(selected, i)
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
// 优化:统计每个分片的过期率
|
||||
type pieceExpireInfo struct {
|
||||
index int
|
||||
expireRate float64
|
||||
}
|
||||
var pieceInfos []pieceExpireInfo
|
||||
|
||||
for i, piece := range this.pieces {
|
||||
count := piece.Count()
|
||||
if count > 0 {
|
||||
// 采样检查过期率(避免全量遍历)
|
||||
expireCount := piece.SampleExpireRate(this.gcSampleSize)
|
||||
expireRate := float64(expireCount) / float64(this.gcSampleSize)
|
||||
if expireRate > 0 {
|
||||
pieceInfos = append(pieceInfos, pieceExpireInfo{
|
||||
index: i,
|
||||
expireRate: expireRate,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 按过期率排序(降序)
|
||||
for i := 0; i < len(pieceInfos)-1; i++ {
|
||||
for j := i + 1; j < len(pieceInfos); j++ {
|
||||
if pieceInfos[i].expireRate < pieceInfos[j].expireRate {
|
||||
pieceInfos[i], pieceInfos[j] = pieceInfos[j], pieceInfos[i]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 选择过期率最高的前 N 个分片
|
||||
maxPieces := this.maxPiecesPerGC
|
||||
if maxPieces > len(pieceInfos) {
|
||||
maxPieces = len(pieceInfos)
|
||||
}
|
||||
if maxPieces == 0 {
|
||||
// 如果没有找到过期项,使用轮询策略
|
||||
var index = this.gcPieceIndex
|
||||
var selected []int
|
||||
for i := index; i < index+this.maxPiecesPerGC && i < int(this.countPieces); i++ {
|
||||
selected = append(selected, i)
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
var selected []int
|
||||
for i := 0; i < maxPieces; i++ {
|
||||
selected = append(selected, pieceInfos[i].index)
|
||||
}
|
||||
|
||||
return selected
|
||||
}
|
||||
|
||||
func (this *Cache[T]) GC() {
|
||||
var startTime = time.Now()
|
||||
var totalCount = 0
|
||||
var expiredCount = 0
|
||||
|
||||
// 优化:选择需要清理的分片
|
||||
selectedPieces := this.selectPiecesForGC()
|
||||
|
||||
// 清理选中的分片
|
||||
for _, pieceIndex := range selectedPieces {
|
||||
if pieceIndex >= int(this.countPieces) {
|
||||
continue
|
||||
}
|
||||
piece := this.pieces[pieceIndex]
|
||||
count := piece.Count()
|
||||
totalCount += count
|
||||
|
||||
// 执行 GC
|
||||
expired := piece.GC()
|
||||
expiredCount += expired
|
||||
}
|
||||
|
||||
// 更新索引(用于轮询策略)
|
||||
if !this.adaptiveGC || len(selectedPieces) == 0 {
|
||||
var index = this.gcPieceIndex
|
||||
index += this.maxPiecesPerGC
|
||||
if index >= int(this.countPieces) {
|
||||
index = 0
|
||||
}
|
||||
this.gcPieceIndex = index
|
||||
}
|
||||
|
||||
// 更新统计信息
|
||||
var expireRate float64
|
||||
if totalCount > 0 {
|
||||
expireRate = float64(expiredCount) / float64(totalCount)
|
||||
}
|
||||
|
||||
this.gcStatsLocker.Lock()
|
||||
this.lastGCStats = GCStats{
|
||||
ExpiredCount: expiredCount,
|
||||
TotalCount: totalCount,
|
||||
GCTime: time.Since(startTime).Microseconds(),
|
||||
ExpireRate: expireRate,
|
||||
}
|
||||
this.gcStatsLocker.Unlock()
|
||||
|
||||
atomic.AddInt64(&this.totalExpires, int64(expiredCount))
|
||||
}
|
||||
|
||||
func (this *Cache[T]) Clean() {
|
||||
for _, piece := range this.pieces {
|
||||
piece.Clean()
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Cache[T]) Destroy() {
|
||||
SharedManager.Remove(this)
|
||||
|
||||
this.isDestroyed = true
|
||||
|
||||
for _, piece := range this.pieces {
|
||||
piece.Destroy()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user