Files
waf-platform/EdgeNode/internal/js/lib_base64.go

65 lines
1.2 KiB
Go

// Copyright 2022 Liuxiangchao iwind.liu@gmail.com. All rights reserved.
//go:build script
// +build script
package js
import (
"encoding/base64"
teaconst "github.com/TeaOSLab/EdgeNode/internal/const"
)
func init() {
if !teaconst.IsMain {
return
}
SharedLibraryManager.Register(&JSBase64Library{})
}
type JSBase64Library struct {
JSBaseLibrary
}
func (this *JSBase64Library) JSNamespace() string {
return "gojs.base64"
}
func (this *JSBase64Library) JSPrototype() string {
return `gojs.base64.encode = function (data) {
return $this.Encode(data)
}
gojs.base64.decode = function (data) {
return $this.Decode(data)
}
`
}
func (this *JSBase64Library) Encode(arguments *FunctionArguments) (string, error) {
s, ok := arguments.StringAt(0)
if ok {
return base64.StdEncoding.EncodeToString([]byte(s)), nil
}
b, ok := arguments.BytesAt(0)
if ok {
return base64.StdEncoding.EncodeToString(b), nil
}
return "", nil
}
func (this *JSBase64Library) Decode(arguments *FunctionArguments) (string, error) {
s, ok := arguments.StringAt(0)
if ok {
result, err := base64.StdEncoding.DecodeString(s)
if err != nil {
return "", err
}
return string(result), nil
}
return "", nil
}